12/14/2023 0 Comments Mark man new vegas dlc![]() ![]() The tongue-in-cheek tone is a much better fit for Fallout: New Vegas than the tone of other three DLCs.Ĭan't say that i have. Old World Blues is easily the best of the four DLCs, as it gives the player a sizeable exterior area to muck about in, with a number of interesting interior locations, including optional areas. Honest Hearts at least had an open environment, but there wasn't enough content, and both the NPCs (other than the Burned Man) and the main quest were boring (not a surprise, coming from Josh Sawyer). It has terrible, linear level design, a nonsensical backstory (the courier delivered something to the area that somehow triggered nuclear explosions, which are never mentioned in the main game), and had just one NPC (Ulysses) who babbled incoherently (this must be Avellone's worst character writing ever) via radio transmission before an anticlimactic confrontation (Ulysses' plan for nuclear devastation can be averted with two or three sentences from the Courier).ĭead Money was an attempt to turn an Open World FPS/RPG hybrid into a survival horror game, with predictable results. Lonesome Road, despite allowing the player to travel freely between its DLC world and the main New Vegas game world, is easily the worst of the four DLCs. Old World Blues at least allowed the player to then travel freely between the DLC world and the main game world, but for Dead Money and Honest Hearts those DLC worlds become off-limits once you return. Three of the four DLCs made the same mistake of disconnecting the player from the main New Vegas game world, so that once the DLC is started the player cannot return until the main quest of the DLC is completed. Had some interesting parts but they're buried very deep and I wanted more the Glow and much less Fallout 2 wacky shit. It's the only one I've completed once and never touched again, I think I even skipped some side quests just to get it over with. OWB was way too wacky from the start, tone and writing all over the place and completely off the rails with constantly respawning bullet-sponge enemies. Disappointing, but I liked parts of it and it's short enough to not get too boring with the gameplay. Ulysses is sort of disappointing as a character too, after he's hyped up so much in the base game and every other DLC. LR has a great atmosphere and ruined city environments but it's mostly just a straight corridor with the same copy pasted enemies over and over again (they're better than in OWB at least and thanks to linear level design you don't fight them 10 times). I like the tribal setting too, there's a lot of work put into it. Gameplay-wise it's not the best (at about the average base NV), killing animals and tribals with guns gets old fast and there isn't much to discover aside from the diaries. ![]() HH has a bad reputation but it also has Joshua Graham and the diaries. I guess knowing from experience that this place was mine for the taking made the crucial differenceĭM was the best. I hated the gameplay my first time through but weirdly enjoyed it every subsequent time. The reason your disparate team works together (all Avellone joints have them, see the Exile's weird force-vampire powers binding his followers to him in KOTOR2) is wonderfully simple- bomb collars- and a central plot element. It's as close as any game in bethesda's horrific engine comes to having you learn and conquer the environment, get wise to its tricks, and come out on top. The bit where Dean reveals that he put Christine in the clinic is still one of my favourite video game plot twists. The way every little thing in the environment fits together with the lore and mechanics and characters, so almost every piece of unique loot you find or graffiti tableau could end up being a revelation, is unparalleled in New Vegas, if not in games in general. Though to be fair it may be Demon's Souls design. Dead Money is honestly Dark Souls design nearly a year before Dark Souls was out. ![]()
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